![]() ![]() You can jump straight up, forwards, or backwards by pressing any upwards direction (up, up-left, or up-right).If the GC hits an opponent, it hits about as hard as a normal HP.(They recover much faster than from a normal guard break.) If this attack is blocked, the opponent cannot defend themselves for about half a second.You can break an opponent's guard meter instantly by using HP+HK (Guard Crush, or GC for short).A full guard meter has 1020 guard points.The meter will return to full after your guard has been broken. An opponent with good timing can score a full combo. If your guard meter is fully depleted, you cannot defend yourself for approximately 1.5 seconds.It will flash red as it gets close to being empty. The tiny blue bar beneath your Life bar is your Guard Meter.Guard Meter and Instant Guard Crush (HP+HK) If the opponent is crouching, the UOH grants only 1 additional frame of advantage on hit. Hina's and Shimo's UOHs only have 2 active frames.Many characters can combo light attacks easily, or heavy attacks with practice. If the opponent is crouching, most UOHs grant great frame advantage on hit and can always be followed up with a combo.For Crow, Kou, Juzumaru, Jet, and Hanzo, UOHs are +0 on hit and +0 on block when the opponent is standing (unless you time it as a meaty attack, of course).(This means they are not immediately throw invincible.) This is NOT true for Hina and Shimo, for them it leaves the ground on the 4th frame. Universal Overheads (UOH for short) leave the ground on the 6th frame.(currently not 100% certain if it's 5 or 6) There is a 5 or 6 frame throw protection out of block and hitstun.If you quickrise, you can be thrown at the same instant you lose your invincibility. There is a 6 frame throw protection on wake up if you do not quickrise.If you back flip, the aggressor has significant frame advantage. You have a 9 frame window to tech a throw, with the first 6 frames giving you a neutral tech, and the last 3 frames resulting in a back flip.Be aware that every crouching LP in the game can be parried both high and low. If you are crouching and a throw does not occur, you will get a crouching LP. You can break a throw by pressing LP+LK while standing or crouching.8 Counter-Hit States (High Jump, Crouching, Super Armor, BL).3 Guard Meter and Instant Guard Crush (HP+HK).
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